![]() Facial rig for phonemes, eyebrows, eye target, jaw, etc.sliders for morph target as shape keys.My main goal would be to get Poser characters in Blender with: I’m not sure if there’s a trick that can be done with something like BVH hacker or even a plain text editor. I experimented with Daz Studio and was able to get a KelvinG2, Vickie4, and Michael4 character with some rigging in with the Collada export! The problem is for Poser the Y-axis is up, and in Blender the Z-axis is up, I’m not sure how to rectify this. possibly apply a base texture or character texture.setting up basic mesh dimensions with morphs.So I’m interested in a workflow where I do some basic character modeling in Daz Studio or Poser: I figure you can get some inexpensive clothes, shoes, characters, whatever. ![]() My view is that Poser content is an inexpensive way to start content creation. And maybe I’m pursuing the wrong path but I’d like to get see if there is an improved workflow.
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